Media & Communication
Commissioning Editor:
Maryse Elliott
Dan Hassler-Forest, Utrecht University, the Netherlands
Matt Hills, University of Aberystwyth, United Kingdom

Flyer Image TransmediaThe new book series Transmedia: Participatory Culture and Media Convergence provides a platform for cutting-edge research in the field of media studies, with a strong focus on the impact of digitization, globalization, and fan culture. The series is dedicated to publishing the highest-quality monographs (and exceptional edited collections) on the developing social, cultural, and economic practices surrounding media convergence and audience participation. The term ‘media convergence’ relates to the complex ways in which the production, distribution, and consumption of contemporary media are affected by digitization, while ‘participatory culture’ refers to the changing relationship between media producers and their audiences. Both developments have required substantial (and still ongoing) redefinitions of existing media platforms, as the rapid interactions between technological developments and socio-cultural practices continue to pose challenges as well as offer new opportunities for media scholars from a variety of academic disciplines.

Interdisciplinary by its very definition, the series will provide a publishing platform for international scholars doing new and critical research in relevant fields. While the main focus will be on contemporary media culture, the series is also open to research that focuses on the historical forebears of digital convergence culture, including histories of fandom, cross- and transmedia franchises, reception studies and audience ethnographies, and critical approaches to the culture industry and commodity culture.

The series revolves around the following key themes:
- The effects of digitization and media convergence on global, national, and transnational popular culture(s)
- Shifting cultural hierarchies in the media landscape
- Cultures and histories of fandom in the context of globalization and digitization
- Media archaeology and (pre-)histories of media transformations
- New storytelling practices in the context of convergence culture, franchising, and world-building
- The political economies of global digital culture

Editorial Board:
- Henry Jenkins, University of Southern California, United States
- William Uricchio, Massachusetts Institute of Technology, United States
- Julia Knight, University of Sunderland, United Kingdom
- John Storey, University of Sunderland, United Kingdom
- Simone Murray, Monash University, Australia
- Eckart Voigts, Braunschweig Institute of Technology, Germany
- Timothy Corrigan, University of Pennsylvania, United States
- Roberta Pearson, University of Nottingham, United Kingdom
- Mark Bould, University of West of England, United Kingdom
- Sherryl Vint, University of California, Riverside, United States

Proposals Welcome:

The series welcomes scholarly monographs and edited volumes in English by both established and early-career researchers. 

Proposals for should kindly follow the standard AUP Proposal format and should also include the envisaged table of contents or overview of the volume and abstracts of the proposed chapters or articles. 

Further Information:For questions or to submit a proposal, contact Maryse Elliott (Commissioning Editor Media & Communication) via

pdf bestand  Download the Series Information Leaflet
To dismantle negative stereotypes of fans, this book offers a media ethnography of the digital culture, conventions, and urban spaces associated with fandoms, arguing that fandom is an area of...
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Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games,...
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Fans of cult films don't just watch the movies they love-they frequently engage with them in other, more creative ways as well. Making European Cult Cinema explores the ways in which that fandom could...
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Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet...
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The production, reception and discussion of fanfiction is a major aspect of contemporary global media. Thus far, however, the genre has been subject to relatively little rigorous qualitative or...
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The production, reception and discussion of fanfiction is a major aspect of contemporary global media. Thus far, however, the genre has been subject to relatively little rigorous qualitative or...
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