MediaMatters
Domain:
Media and Communication
Commissioning Editor:
Maryse Elliott
Editors:
Nanna Verhoeff, Utrecht University, the Netherlands
Margriet Schavemaker, Stedelijk Museum Amsterdam, the Netherlands
Ann-Sophie Lehmann, University of Groningen, the Netherlands
Geographical scope:
North America; Europe
Chronological scope:
20th to 21st centuries
Keywords:
Digital Culture; Game Studies; New media; Mobile and Screen studies

Media Matters Logo Green OrangeMediaMatters is a series on current debates about media technology and practices. International scholars critically analyze and theorize the materiality and performativity, as well as spatial practices of 'old' and 'new' media in contributions that engage with today's digital media culture.

Proposals Welcome:

The series welcomes scholarly monographs and edited volumes in English by both established and early-career researchers. 

Proposals for should kindly follow the standard AUP Proposal format and should also include the envisaged table of contents or overview of the volume and abstracts of the proposed chapters or articles. 

Further Information:
For questions or to submit a proposal, contact Maryse Elliott (Commissioning Editor Media & Communication) via m.elliott@aup.nl.

pdf bestand  Download the Series Information Leaflet
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book,...
€ 29,95
Piracy is among the most prevalent and vexing issues of the digital age. In just the past decade, it has altered the music industry beyond recognition, changed the way people watch television, and...
€ 39,99
Piracy is among the most prevalent and vexing issues of the digital age. In just the past decade, it has altered the music industry beyond recognition, changed the way people watch television, and...
€ 39,95
Increasingly, young people live online, with the vast majority of their social and cultural interactions conducted through means other than face-to-face conversation. How does this transition impact...
€ 39,99
Increasingly, young people live online, with the vast majority of their social and cultural interactions conducted through means other than face-to-face conversation. How does this transition impact...
€ 39,95
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection...
€ 39,99
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection...
€ 39,95
As far as interaction with screens is concerned, the given technology of particular interactive devices entails an ambiguous status of screens: what is shown on the screen has to do with how one...
€ 29,95
While studies of mobile wireless communication devices usually focus on their social implications, De Vries proposes to venture into a more historical and comparative direction to shed light on our...
€ 29,99
New online technologies have brought with them a great promise of freedom. The computer and particularly the Internet have been represented as enabling technologies, turning consumers into users and...
€ 39,95
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