MediaMatters
Domain:
Media and Communication
Commissioning Editor:
Maryse Elliott
Editors:
Nanna Verhoeff, Utrecht University, the Netherlands
Maaike Bleeker, Department of Media & Culture Studies, Utrecht University, the Netherlands
Jennifer Peterson, Woodbury University Department of Communication and UCLA School of Theater, Film, and TV
Sally-Jane Norman, Victoria University of Wellington, New Zealand
Geographical scope:
North America; Europe
Chronological scope:
20th to 21st centuries
Keywords:
Digital Culture; Game Studies; New media; Mobile and Screen studies

 

MediaMatters is an international book series published by Amsterdam University Press on current debates about emerging and transforming cultural practices that engage with (new) media technologies. Contributions to the series critically analyse and theorise the materiality, spatiality, mobility and performativity of these practices in book projects that engage with today’s dynamic digital media culture.

MediaMatters focuses on objects and practices such as: installation art; (digital) performance; site-specific theater; time-based art; experimental film and video; digital and new media art; motion capture; telematics; looping media and digital GIFs; glitch media; cybernetics, robots and AI; virtual reality, augmented and mixed reality; screen media; interactive media, haptic/tactile media; mobile media; tactical media; ecological art and media; media architecture; new museum and exhibition practices.

 

Key themes are:

- situatedness and site-specificity of media, art and performance

- transformations and (re-)configurations of materials, spaces, movements, and bodies in media, art and performance

- visuality and visibility in the age of the digital interfaces

- media ecologies

- media and the environment

- participatory practices, interactive engagements, and transforming publics in contemporary screen and performance culture

- the role of media technologies in (urban) public spaces

- the materiality and performativity of digital technologies

 

Editorial Board Members

- Sarah Bay Cheng, Bowdoin College, Brunswick, ME

- Heidi Rae Cooley, University of South Carolina

- Steve Dixon, Lasalle College of the Arts, Singapore

- Peter Eckersall, CUNY graduate centre, New York

- Katja Kwastek, Vrije Universiteit, Amsterdam

- Ann-Sophie Lehmann, Rijksuniversiteit Groningen

- Shannon Mattern, The New School, New York, NY

- David Mather

- Lisa Parks, MIT, Cambridge, MA

- Gillian Rose, Open University

- Nicolas Salazar Sutil, University of Leeds

- Margriet Schavemaker, Stedelijk Museum, Amsterdam

- Edward Scheer, School of Arts & Media, UNSW, Sydney

- Mark Shepard, University at Buffalo, Buffalo, NY

- William Uricchio, MIT, Cambridge, MA

- Ginette Verstraete, Vrije Universiteit, Amsterdam

- Christopher Salter, Concordia University, Montreal

  

Proposals Welcome:

The series welcomes scholarly monographs and edited volumes in English by both established and early-career researchers. 

Proposals for should kindly follow the standard AUP Proposal format and should also include the envisaged table of contents or overview of the volume and abstracts of the proposed chapters or articles. 

 

Further Information:
For questions or to submit a proposal, contact Maryse Elliott (Commissioning Editor Media & Communication) via m.elliott@aup.nl.

pdf bestand  Download the Series Information Leaflet

In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book,...
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Piracy is among the most prevalent and vexing issues of the digital age. In just the past decade, it has altered the music industry beyond recognition, changed the way people watch television, and...
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Piracy is among the most prevalent and vexing issues of the digital age. In just the past decade, it has altered the music industry beyond recognition, changed the way people watch television, and...
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Increasingly, young people live online, with the vast majority of their social and cultural interactions conducted through means other than face-to-face conversation. How does this transition impact...
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Increasingly, young people live online, with the vast majority of their social and cultural interactions conducted through means other than face-to-face conversation. How does this transition impact...
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In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection...
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In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection...
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As far as interaction with screens is concerned, the given technology of particular interactive devices entails an ambiguous status of screens: what is shown on the screen has to do with how one...
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While studies of mobile wireless communication devices usually focus on their social implications, De Vries proposes to venture into a more historical and comparative direction to shed light on our...
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New online technologies have brought with them a great promise of freedom. The computer and particularly the Internet have been represented as enabling technologies, turning consumers into users and...
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